The Eastern Kingdoms is the home to the each of these races'. The Eastern Kingdoms include the three continents of Lordaeron, Khaz Modan, and Azeroth. The Eastern Kingdom's western counterpart is the continent of Kalimdor. The central part of Eastern Kingdoms is dominated by the Khaz Mountains and the Redridge Mountains. The Eastern Kingdoms lies to the east of the Great Sea and to the west of the Forbidding Sea. The Eastern Kingdoms is made up from a group of smaller continents ( Azeroth, Khaz Modan, and Lordaeron) formed from the original continent of Kalimdor following the Great Sundering. Guild of the Wooden Flute - SaveHeroes.The Eastern Kingdoms (a few times called Azeroth) is the eastern continent of Azeroth.
#STRONGHOLD KINGDOMS GUARD HOUSE MANUAL#
Heroes of Might and Magic III: Horn of The Abyss - Might and Magic: Swords of Xeen - Heroes of Might and Magic III: In the Wake of Gods - VCMI - Heroes of Might and Magic IV: Equilibris - Might and Magic Tribute: Book of Ceth - Heroes of Might and Magic V fan manual - Skill wheel - Ghosts of the Past - Heroes of Might and Magic V: Legends of the Ancients - New Creature Framework - Might and Magic VI: The Chaos Conspiracy
Might and Magic VIII: Day of the Destroyer dungeonsĪge of Heroes ( Heroes Community - Tournament of Honor) - Castle Gobs - Celestial Heavens ( The Heroes Round Table) - Flamestryke - Might & Magic Taverns - The Genie's LampĪcidcave - Archangel Castle - Behemoth's Lair - Drachenwald - Heroes Centrum - Heroic Corner - The Ivory TowerĪstral Wizard - Elrath - Guardian's Grove - Nether Gods If the party takes this tunnel back to its end, they will find it connects with the Passage under Regna. Clicking on the door will open it, revealing a cavern tunnel. The third corridor, which is opposite the two dead-end ones, terminates in a secret door. Two are dead ends however at the end of one of these two is a trapped treasure chest sunken into the floor ("D" on the map), that contains gold and some mid-level armor and/or weapons.
The Lower Level, accessible from the Right Vestibule, consists of three corridors. Patrolling this area are more Regnan bandits, Regnan pirates, Regnan crossbowmen, Soldiers of fortune, and/or Mercenaries. The bunk room contains three trapped chests of drawers that contain gold and some mid-level armor and/or weapons. In the mess hall are one or more attribute barrels. The Crew Quarters consists of two rooms: a mess hall and a bunk room. Whether the party enters here from the elevator or the conference room corridor, they will be immediately attacked by some more Regnan crossbowmen and Regnan lieutenants. Guarding it from both directions are more Regnan bandits, Regnan pirates, and/or Regnan brigadiers. This private conference room is really only a widening of a narrow corridor. Similar items can be found scattered around on the floor of the storage room. A trapped treasure chest sits on the floor of the bunk room ("B" on the map), and contains gold and some mid-level armor and/or weapons. Regnan bandits, Regnan lieutenants, Soldiers of fortune, Mercenaries, and Mercenary captains are on guard in this area. The Commander's Quarters consists of three rooms: a conference/dining area, a bunk room, and a storage room ("C" on the map). Whether the party enters here from the elevator or the conference room corridor, they will be immeditely attacked by some more Regnan pirates, Regnan brigadiers, and some Regnan bandits. The one on the left (as you look at the map) leads to the Left Vestibule (2 on the map), and the one on the right leads to the Right Vestibule (5 on the map). At the top of the stairs are two elevators ("A" on the map). As soon as the party enters the building, they will be attacked by a group of Regnan crossbowmen, Regnan pirates, and Regnan brigadiers.